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Baldur’s Gate 3: “How Roleplaying Decisions Can Shape Combat Efficiency”

uman

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I recently did a playthrough where I made dialogue and party choices purely based on character personality, not optimal builds—and surprisingly, it forced me into some of the most creative combat strategies I’ve ever used.
Have you ever made sub-optimal builds or roleplay-first choices that unexpectedly made the game more fun or challenging? Let’s talk creative problem solving in RPGs.
 
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