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CT-Side Guide for Mirage - Navigating Site A, Site B, and Mid Control

EliminatorCRAK

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Mirage - Site A: CT Side Navigation and Callouts

Navigating Site A from the CT side on Mirage can be challenging due to its multiple entry points. Here are some key callouts based on positioning:

1. Positioned at Entrance:

Focus on callouts around Palace, Ramp, and Tetris.



2. Positioned at Stairs:

Your primary callouts should cover Palace but also watch for potential threats sneaking through Connector.

Be mindful of Catwalk, as this can reveal a B-push from Mid.



3. Site A Takeover:

If the T side launches a push, gather intel on hiding spots, which is crucial for retaking the site. Common spots include Firebox, Sandwich, Tetris, and Entrance.





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Mirage - Site B: Defending on CT Side

Defending Site B on Mirage is relatively straightforward for CTs. Here are key positions and callouts:

1. Positioned at Arch:

Listen for any entry noises from Kitchen and call for a rotation if necessary.



2. Covering T Apartments:

As long as you have a clear view of T Apartments—from Window, Van, Arch, or Bench—you can make direct callouts.

T-side’s approach to B is often quick, making fast callouts challenging. Prioritize key spots where CTs often hide, such as Van and Bench, while some may hold Window to slow the T advance.

Clear these positions, and you should have control over Site B.





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Mid Control on Mirage

Mid is the central hub of Mirage, connecting T-Spawn, Site A, and Site B. Here’s how to gain and maintain control:

1. Key Smokes for Mid Control:

Remember the two essential smokes: Window and Connector.



2. Cover Points:

T Box in Mid provides solid cover as players move through this area.

Window Room (featuring a window with a view of Mid) is a favorite spot for snipers.



3. Connector Options:

Ladder Room/Vent connects Mid with Short B/Catwalk and offers a ladder and vent for quick movement.



4. Underground Tunnel:

This tunnel links Mid with B Apartments, providing an alternate rotation route.





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T-Spawn & CT-Spawn Callouts

1. T-Spawn:

The Terrorist starting point connects to Mid, A Ramp, and B Apartments. A sloped area, T Ramp, leads from T-Spawn to Mid and A Ramp.



2. CT-Spawn:

The Counter-Terrorist starting point links to Site A, Site B, and Mid.

Near CT-Spawn is Ticket Booth, which offers both cover and a view of Site A.
 
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Overpass - Site A: Navigating CT Defense

Site A on Overpass offers unique layouts and positions for CTs to hold effectively. Here are the main callouts for this area:

1. A Short:

Despite its name, A Short doesn't actually shorten distances; instead, its winding path forces close-range engagements.



2. A Long:

This extended route connects T-Spawn to A Site, passing through a playground area with strategic angles for duels.



3. Bathrooms:

This corridor links A Long to the heart of A Site and serves as a crucial path.



4. Fountain:

Located at Party, this central water feature often acts as a reference point for team callouts.



5. Concrete Divider:

Separating A Long from Bathrooms, this divider provides essential cover for players in the heat of battle.



6. Bank:

Adjacent to A Site, Bank serves as both cover and a rotational route for CTs.



7. Container:

Known fondly as "The Container," this large crate near A Site offers crucial cover for defenders holding the bomb site.



8. Truck:

Positioned in A Site, Truck provides key cover and sightlines for defenders during engagements.





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Overpass - Site B: Defending Key Positions

Site B on Overpass is layered with callouts essential for CT-side defense:

1. B Short:

This path connects Mid to B Site and is often referred to as Water or Construction.



2. Monster:

A large tunnel that links B Site to T-Spawn, serving as a main entry for attackers.



3. Sandbags:

Near B Short, these sandbags provide solid cover for defenders holding the area.



4. Pillar:

This large, cylindrical pillar in the center of B Site offers both cover and sightlines.



5. Graffiti Wall:

Located near B Site, this is a common hiding spot for defenders.



6. Barrels:

Scattered around B Site, barrels provide quick cover for defenders.



7. Bridge:

An elevated position overlooking B Site, offering good views and protection for defenders.



8. Heaven:

Near B Site and accessible from CT-Spawn, Heaven gives defenders a high vantage point with clear sightlines onto the bomb site.





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Mid Control on Overpass

Mid on Overpass is a crucial area linking T-Spawn, A Site, and B Site. Here are the main features and callouts:

1. Connector:

This corridor links Mid with B Short, allowing for fast rotations between sites.



2. Stairs:

Mid's stairs give access to both Bathrooms and B Short, making it a strategic spot for navigating the map.





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T-Spawn & CT-Spawn Callouts

1. T-Spawn:

The Terrorist spawn point connects to A Long, Mid, and Monster, giving multiple paths for strategizing.

The Playground near T-Spawn, with equipment and play structures, connects to A Long and Mid, offering interesting dynamics for early-round setups.



2. CT-Spawn:

CT spawn anchors A Site, B Site, and Heaven, allowing defenders to cover essential map areas.

CT Stairs descend from CT-Spawn to B Site, providing a quick route for rotations to reinforce positions.





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Additional Key Callouts

1. Tunnels:

A network of underground tunnels spans the map, connecting areas like B Short, Connector, and Bathrooms, providing concealed routes for players.



2. B Short Door:

This door allows players to transition between the Tunnel
s and Mid, opening up strategic movement opportunities.



3. Planter in Bathrooms:

A discrete planter in Bathrooms serves as a hiding spot for well-placed ambushes.
 

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