Mirage - Site A: CT Side Navigation and Callouts
Navigating Site A from the CT side on Mirage can be challenging due to its multiple entry points. Here are some key callouts based on positioning:
1. Positioned at Entrance:
Focus on callouts around Palace, Ramp, and Tetris.
2. Positioned at Stairs:
Your primary callouts should cover Palace but also watch for potential threats sneaking through Connector.
Be mindful of Catwalk, as this can reveal a B-push from Mid.
3. Site A Takeover:
If the T side launches a push, gather intel on hiding spots, which is crucial for retaking the site. Common spots include Firebox, Sandwich, Tetris, and Entrance.
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Mirage - Site B: Defending on CT Side
Defending Site B on Mirage is relatively straightforward for CTs. Here are key positions and callouts:
1. Positioned at Arch:
Listen for any entry noises from Kitchen and call for a rotation if necessary.
2. Covering T Apartments:
As long as you have a clear view of T Apartments—from Window, Van, Arch, or Bench—you can make direct callouts.
T-side’s approach to B is often quick, making fast callouts challenging. Prioritize key spots where CTs often hide, such as Van and Bench, while some may hold Window to slow the T advance.
Clear these positions, and you should have control over Site B.
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Mid Control on Mirage
Mid is the central hub of Mirage, connecting T-Spawn, Site A, and Site B. Here’s how to gain and maintain control:
1. Key Smokes for Mid Control:
Remember the two essential smokes: Window and Connector.
2. Cover Points:
T Box in Mid provides solid cover as players move through this area.
Window Room (featuring a window with a view of Mid) is a favorite spot for snipers.
3. Connector Options:
Ladder Room/Vent connects Mid with Short B/Catwalk and offers a ladder and vent for quick movement.
4. Underground Tunnel:
This tunnel links Mid with B Apartments, providing an alternate rotation route.
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T-Spawn & CT-Spawn Callouts
1. T-Spawn:
The Terrorist starting point connects to Mid, A Ramp, and B Apartments. A sloped area, T Ramp, leads from T-Spawn to Mid and A Ramp.
2. CT-Spawn:
The Counter-Terrorist starting point links to Site A, Site B, and Mid.
Near CT-Spawn is Ticket Booth, which offers both cover and a view of Site A.